Friday, February 21, 2014

Hearthstone - Achievements

I've recently gotten these 3 achievements.

Chicken Dinner is awarded for winning 100 games in any mode, including against the AI the "Innkeeper."


"Crushed Them All!" is awarded for defeating every Expert AI Hero.  There isn't a good way to keep track of which ones you've beaten and the last ones remaining.  So it is best to start at the top and work your way down.  The hardest AI for me was the Hunter deck.



My Journey to 10 for each class will get you the achievement "Got the Basics!"


These 3 achievements came around the same time.  It was nice to get 500 extra gold.

Arena Mage Deck (7 wins)

This is my 4th attempt at Arena and I got this deck and won 7 games.  I got 1 pack and 185 gold.  Key seems to start with several minions that are 2 and 3 mana.  The early game will make the mid and end game difference.  The games I lost on, I didn't trade well and lost focus and just started auto playing without thinking much about the next play.

This is the top half.

This is the bottom half.




Hearthstone - Journey to 10 - Rogue Leveling Deck

Card draw and board control is how I won with Rogue.  I added some Kobold Geomancer and Ogre Magi to increase the spells damage.  This is my last class to level 10.  I think I have learned a lot and will still play.





Monday, February 17, 2014

Hearthstone - Journey to 10 - Paladin Leveling Deck

New daily quest for today, led me to get my Paladin to level 10.


My basic decks have been playing a lot of the same lately.  Play all of the good removal class specific spells and then add the best of the Neutral cards.  You'll see the progress of the decks below.  The first one isn't bad, it just isn't as good as the second. 


The deck below doesn't have any card drawing, but it has a lot of 2 for 1 cards.  So by the time you get to round 8-10, you have virtual card advantage and some bigger creatures.  The Argent Protector and Youthful Brewmaster definitely help out with the card advantage.  Then play the standard good basic cards - Acidic Swamp Ooze, Shattered Sun Cleric, Chillwind Yeti, Sen'jin Shieldmasta, Boulderfist Ogre, and I exchanged the Stormwind Champions for the class specific Guardian of Kings.  The heal by the Guardian of Kings just took out the steam of any rush decks or those who thought they were close to winning.


Good luck, have fun!

Sunday, February 16, 2014

Hearthstone - Journey to 10 - Warrior Leveling Deck

I got a daily quest that encouraged me to level my warrior and paladin.  I went with Warrior first.

Since you smash face with your Fiery War Axe, I added the Voodoo Doctor and the Darkscale Healer.  I added the Gnomish Inventor because it lacked serious draw and answers to issues.  The Warsong Commander would straight up win some games for me.  I'd play Taz'Dingo and other 3 attack or lower  creatures to clear up the board.


Saturday, February 15, 2014

Hearthstone - Best Basic Neutral Cards

These cards will help you win when you first start out to play.

Good 1 Mana Cards
Elven Archer - 1/1 Shooter.  If played correctly, it will help with card advantage.  You often can take out 2-3 mana drops by the opponent.

Voodoo Doctor - 2/1 Healer.  It will also take out some 2 and 3  mana drops.

Good 2 Mana Cards
Acidic Swamp Ooze - 3/2 that destroys hero weapons.  This is one of the best neutral cards for tempo and value.  6 of the 9 classes can play weapons - only WoW cloth classes can't.

Bluegill Warrior - 2/1 Charge.  This little guy doesn't look like much, but he is great.  I look at the Charge minions as board cleaners. They cost some mana and a card, but help your board position.  The are like Shock or Lightning Bolt from MTG.

Novice Engineer - 1/1 Cantrip.  This is the little sister of the Gnomish Inventor.  It helps thin out your deck and provide a minion.  At 1 health, it is only good at dealing 1 damage to another minion.

Good 3 Mana Cards
Ironfur Grizzly - 3/3 Taunt.  This guy eats up most of the previous drops thus far.

Raid Leader - 2/2 Buffer.  This is the little brother of Stormwind Champion and helps clear the board in your favor.  All your low drops can now trade up.  The 2/1 healer (Voodoo Doctor) can now kill the 3/3 Taunt (Ironfur Grizzly).

Shattered Sun Cleric - 3/2 Buffer.  Like the Raid Leader, it helps you trade up on card value.  Play this buff on a 3/2 minion and then you are killing the opponents utility minions.  Utility minions usually have lower damage and higher health; for example Nat Pagle.

Wolfrider - 3/1 Charge.  Like the Bluegill Warrior, it helps clear the board.

Good 4 Mana Cards
Chillwind Yeti - 4/5 Big Guy.  With 5 health this helps your board position, it'll sometimes eat up 3 cards of the opponent to get rid of it - that is value.

Gnomish Inventor - 2/4 Cantrip.  Helps thin your deck and get you answers.

Ogre Magi - 4/4 Spell Buffer.  Par for the course on damage and health, it helps your spells.

Sen'jin Shieldmasta - 3/5 Taunt.  Affectionately known as "Taz Dingo,"  this guy can clear an entire board of Mulocs.  The 5 health and forcing to be the target of attackers is really valuable at this stage in the game.

Good 5 Mana Cards
Darkscale Healer - 4/5 Healer.  Play this after attacking the board in your favor.  Now your minions get healed for 2 as well as your hero.

Frostwolf Warlord - 4/4, but usually much bigger.  For 5 mana, it doesn't seem like a good value.  But if you have only 1 other minion it is a 5 mana 5/5 and from there it only gets bigger.  He usually enters the battlefield at a 7/7.

Gurubashi Berserker - 2/7 Enrage.  Every time it is dealt damage it gets bigger.  This plays really well into the Mage ability - damage it for 1 on the next turn and now it is a 5/6, next turn 8/5, 11/4 and so on.

Good 6 Mana Cards
Boulderfist Ogre - 6/7 Big Guy.  From the IHearthU's Legendary Replacement guide, this guy is a beast.  If you are low on legendaries, which most of us are, just play him in your deck.  He really is just that good.

Reckless Rocketeer - 5/2 Charge.  Board cleaner or finisher.  This isn't as good as the rares (Argent Commander) or legendaries (Leeroy Jenkins) but is a nice option available to everyone.

Good 7 Mana Cards
Stormwind Champion - 6/6 Buffer.  Giving all other minions 1/1 helps your board position.

Good luck and have fun.

Hearthstone - Journey to 10 - Shaman Leveling Deck

This is the Shaman deck that took me to level 10.  The goal of this deck is to take control of the board and then play Bloodlust and end the game.  Most games go to round 10 or more, and you have staying power with Boulderfist Ogre and Stormwind Champion.

This deck plays some of the stronger neutral basic cards and some of the commons I opened up.  The Imp Master and Bloodlust were a nice combo, if it happens.  Things to learn, the Flametongue Totem's abilities and how it impacts your current minions and summoned totems.

I'm noticing at the early levels of rank or casual play, that people are playing a lot of 1-4 mana costing cards.  So if you are able to outlast the onslaught of a few minions and plays, you can stabilize and win out.  This deck is 2-1 today.