My basic decks have been playing a lot of the same lately. Play all of the good removal class specific spells and then add the best of the Neutral cards. You'll see the progress of the decks below. The first one isn't bad, it just isn't as good as the second.
The deck below doesn't have any card drawing, but it has a lot of 2 for 1 cards. So by the time you get to round 8-10, you have virtual card advantage and some bigger creatures. The Argent Protector and Youthful Brewmaster definitely help out with the card advantage. Then play the standard good basic cards - Acidic Swamp Ooze, Shattered Sun Cleric, Chillwind Yeti, Sen'jin Shieldmasta, Boulderfist Ogre, and I exchanged the Stormwind Champions for the class specific Guardian of Kings. The heal by the Guardian of Kings just took out the steam of any rush decks or those who thought they were close to winning.
Good luck, have fun!
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